User:Elaeagnifolia/KNIGHT'S ORDER/Lightning June 2020

Team 1: Shyas/Kash/Plumier/Yuol (1.50m)
This was my initial strategy that scored 1.50m. The strategy is pretty vanilla for the most part just going through each phase. By utilizing items and Plumier, we can forgo a healer and replace the healer slot with Yuol to help clear faster and push towards BREAK faster.

Items
Other Items Tested with this Strategy


 * Amplified Vase - This item can work since we do have a lot of buffs/debuffs we're working with, but it's expensive. I preferred having the Burn/Poison/Soul Burst Items.
 * BREAK/Disruption Vase - While getting the boss high in BREAK wasn't as stable, it wasn't bad enough that I needed these vases, so I preferred the Burn/Poison/Soul Burst Items.
 * Brave Gauge +2 Item - Wanted to test if I could do a Kash BRAVE x4 during BREAK, but not having the Soul Burst item made BREAKing the boss during Phase 3 slow for my team.

Phase 1: Pre-Invuln Phase

 * 1) At the start of the fight, use Soul Burst +40% Item.
 * 2) Select Focused Attack after.
 * 3) Around 0:15-0:19, boss starts using attacks against the lowest HP unit. For me, this was Yuol.
 * 4) * If Yuol hits <5,170 HP after these attacks, then I restart since he won't have enough HP to stay above 50% when boss casts ult, which will trigger his passive too early.
 * 5) * If above 5,170 HP, use the Poison Scroll. This way, we don't waste Poison Scrolls.
 * 6) Around 0:25, cast Yuol BRAVE to deal AoE Damage against the Mini Kewbs and Blob.
 * 7) * Although Yuol's BRAVE can hit the Mini Kewbs earlier when they're just summoned (0:22-0:23), we also want to hit the blob, which isn't summoned/damageable until shortly after the Mini Kewbs are summoned and have moved to the center.
 * 8) * Using Yuol's Brave will will do three things:
 * 9) Damage the Mini Kewbs. This won't be strong enough to kill them, but it will help clear them faster.
 * 10) This will also deal some damage to the blob summoned during this time but won't kill it. Leave it alone for now. You'll have to do some target juggling, so pay close attention and be ready to swipe to change targets if your units target the blob.
 * 11) Apply Moderate Disruption to the boss.
 * 12) After clearing the Mini Kewbs, keep attacking boss. Even though he takes minimal damage since he's in defense mode, the boss's BREAK gauge still increases.

Conditions that would make me restart:
 * If BREAK gauge at the end of this phase isn't >75%, restart. Anything less I found couldn't reliably BREAK fast enough for my liking during Phase 3. Also, need to keep in mind that during Phase 2, since we're not attacking the boss, the BREAK Bar will decrease.
 * Killing the Mini-Kewbs too slow = restart, since this cuts into the time we could be increasing BREAK gauge on the boss. This typically went hand-in-hand with the previous condition.
 * If Yuol hits <50% HP during this phase, restart. We need his passive to trigger right before Phase 3.
 * Accidentally killing the blob = restart.

Phase 2: Invuln Phase / Blob Nuke Phase
At this point, we should have a full BRAVE Gauge going into this phase.


 * 1) Select Assemble.
 * 2) Cast Plumier's BRAVE. The BRAVE is for a couple things:
 * 3) * Heal to top off any damage incurred to prepare for nukes.
 * 4) * I need the MATK buff on Yuol for the next step.
 * 5) * DEF/MDEF buffs for reducing incoming nuke damage.
 * 6) Use the Damage Reduction Item.
 * 7) *I like to position my units right next to the boss when I use the item, because it lasts long enough to carry over into Phase 3 and continue reducing damage even past Phase 2.
 * 8) Cast Yuol's BRAVE twice.
 * 9) * This first cast should kill the blob that we damaged earlier from Phase 1, giving us the +1 BP we need to cast Yuol's BRAVE the second time.
 * 10) * The first blob's nuke will also knock the units out of the center of the damage reduction circle, so reposition them close to the center again before the next nuke to maximize damage reduced.
 * 11) This second cast should kill the rest of the blobs, otherwise restart.
 * 12) * Not killing the blobs means you'll need to find some ways to get more MATK on Yuol. This is why I used Plumier's BRAVE earlier, since the MATK buff allowed me to consistently two-shot the blobs.

Blobs explode, team gets nuked, and we move on to Phase 3.

One thing to note, we do need a full/close to full Brave Gauge moving into Phase 3 to prepare for 3x Kash BRAVE during BREAK. The blobs give +1 BP each AND Yuol must be <50% after the nukes for the additional +3 BP. If for some reason he decided to be tanky and didn't go below 50%, restart.

Phase 3: Post-Invuln Phase
Once we hit this phase, we want to BREAK ASAP. Dragging on the fight not only will reduce your score, but the team is low after tanking the blob nukes, and we don't want to waste any BP on Plumier's BRAVE again.

In my most successful run, the boss entered Disruption state almost immediately after Phase 3 began, thanks to us using Yuol's BRAVE three times up to this point. I did test run only using Yuol's BRAVE twice, but Disruption was always delayed by too much going into Phase 3.

Another reason we want to BREAK fast is to take advantage of the other part of Yuol's BRAVE: Forest Res Down, which we've just casted on the boss twice from clearing the blobs. Before this debuff expires, we want to BREAK the boss ASAP to take advantage of the Forest Res Down for more damage during BREAK.

Just a side note for how buffs/debuffs work, it was supposedly tested in JP that buffs/debuffs do "stack" but the more you stack, the less effective the effect.


 * 1) Use Soul Burst on Shyas.
 * 2) Use Shyas' S3 and S4 to increase the BREAK Gauge fast. This should push boss into BREAK in a few seconds if your BREAK bar is high enough. Also spam S1 to start stacking DEF/MDEF Down on the boss.
 * 3) Before boss BREAKs, use Burn Scroll for the DoT and 10% DEF/MDEF Down.
 * 4) Once the boss BREAKs, cast Kash's BRAVE three times. Boss should be dead now.

Recapping all the buffs/debuffs we have going into BREAK (in an ideal run at least):


 * Shyas S1 -> Great DEF/MDEF Down Debuff
 * During Soul Burst Phase, you can spam S1 very quickly for more stacks.
 * 2 stacks of Forest Res Down Debuff from Yuol Brave earlier.
 * Yuol S3 while boss is disrupted (which if boss enters Disruption right after Phase 2, high chance this will proc) -> Another stack of Forest Res Down.
 * If you BREAK fast enough, you'll still have Plumier's Brave Buff on your units -> ATK/MATK Up
 * Kash S3 -> Inflicts Poison for additional DoT
 * Burn Scroll -> Inflicts Burn for additional DoT + 10% Def Down

Score Breakdown

 * 4,646,301 BREAK was honestly crazy. Before this run, I was averaging 2.8-3.2m, so just goes to show that if your buffs and debuffs are timed right, it can really push those BREAK numbers.

I did try with a weaker than usual team (for me) with this strat out of curiosity to see how high I could score.

Team 2: Shyas/Kash/Plumier/Morm (1.57m)
One of my guild mates Steam mentioned Morm and his Brave skill being able to remove a boss's buffs, so I decided to try him out, see what would happen, and ended up with my 1.57m run.

Essentially, this strategy aims to break and defeat the boss before his invuln phase. However, normally the boss will be in his defense mode, so we use Morm's Brave skill to remove the boss's defense buffs.

This strategy is less forgiving since Morm sort of sucks at everything else. Sinista is an alternative as she can still act as a solid BREAKer, and since her enemy buff clear is on a skill, you don't use BP. If you really finesse and manage your targeting with the Mini Kewb and Blobs, you can potentially do 4x Kash Brave. My Sinista isn't raised completely yet though, so I didn't attempt this strategy.

Items
Because this run is very short and tight on time, due to item cooldowns, there's not much room to fit in a lot of items.

Other Items Tested with this Strategy


 * Disruption/BREAK Vase - 30 second cooldown is too long, so I couldn't fit these in without cutting into when I needed to use the Amplifying Vase. (See Amplifying Vase reason above for what I did instead).
 * All Party CD Reset + CD Reduction - Didn't quite work how I expected or do anything that really helped.

Battle

 * 1) Use Soul Burst Item immediately at start of fight.
 * 2) After the 10 sec cooldown is up, use the Soul Burst Item again.
 * 3) Immediately when the Mini Kewbs show up (0:22-0:23), use Morm BRAVE. This not only damages the Mini Kewbs that spawn, but will also remove the boss's DEF/MDEF Buffs.
 * 4) * Any later will cause the blob to take damage, your AI will target the blob, and you'll take nuke damage.
 * 5) * Since we're still in Individual Target, your AI will clear the Mini Kewbs.
 * 6) * Make sure Shyas is targeting the boss during this whole time. Save your high BREAK skills (S3/S4).
 * 7) * If BRAVE Gauge is nearing full, use Plumier's BRAVE. There's a bit of timing involved since you want to use it early enough so the last BP recharges for 3x Kash Brave, but late enough so that it carries over into BREAK.
 * 8) When at least one of the Mini Kewbs is defeated, activate Soul Burst, use the Amplifying Vase, and spam S3/S4 on boss to BREAK ASAP. Also if possible, cast S1 to start stacking DEF/MDEF Debuffs on boss.
 * 9) * The Amplifying Vase boosts buffs, including the BREAK buff you get from Mini Kewbs.
 * 10) * The timing was pretty tight for my team (I blame Morm), so I failed a lot on this part hah.
 * 11) Spam Kash Brave x3 on boss. If you have enough DPS, you should be able to take out boss.