Battle system

Battles consist of taking your team of up to four units and engaging in battle against waves of enemies. A player can use their unit's battle Skills, sub units' Brave Skills, Soul Burst, and items during battle to defeat the enemy.

Battles also consist of other detailed elements including element effectiveness, scorn, and other battle mechanics that will be detailed on this page.

Movement and Targeting
A player can a move a character around by dragging the screen during battle. To quickly move towards an enemy, tap the screen to perform a Dash attack. You can also swipe left/right quickly on the screen to switch targets if there are multiple enemies on the map.

Auto Battle
There is an Auto feature in the top-right corner that can be turned on to allow the AI to automatically battle for you. Auto does not use Soul Burst (except if a quest is Loopable and the game is in Power-Saving Mode) or sub unit Brave Skills.

Auto-Attacks
Once an enemy is in range of a unit, units will automatically auto-attack approximately every 1.5 seconds. Weapon range slightly varies between weapon types as shown in the following table:

Battle Skills
Battle skills are the four circular skills of the main unit on a team. These skills can deal damage, buff/debuff, and/or heal and will have a cooldown period after being cast. When a boss goes into BREAK state, the cooldown of all Battle skills reset. Additionally, during Soul Burst the speed of cooldowns triple, making it possible to cast skills in quick succession.

Brave Skills
Brave Skills are the skills that can be cast by ally/sub party members and cost BP (Brave Points) to use. BP is accumulated over time in the Brave Gauge.

Soul Burst
Soul Burst can be activated by tapping a main unit's portrait when the Soul Gauge (light blue ring around the main unit's portrait) is full. Soul Burst causes the speed of Battle Skill cooldowns to triple, making it possible to cast skills in quick succession.

Soul Bursts are not used during Auto, except during Loopable quests in Power-Saving mode.

Secret Moves
These are extremely powerful enemy-only moves used by some bosses. When a Boss prepares to use this move, the Secret Move gauge to the right of the HP gauge begins to fill and will activate once full.

Element Compatibility
There are six element in the game: Fire, Water, Forest, Lightning, Light, and Dark. These elements all have strengths and weaknesses against each other that that will either increase damage by 1.5x if super effective or decrease damage by .75x if the element resists the opposing element. The following chart details the strength and weaknesses:

Critical Hits
The base critical rate is 10% for units. When a unit lands a critical hit, they deal 1.5x more damage. During BREAK, all attacks will land as a critical hit.

Positioning and Adversary Ring
Some Battle skills do additional damage depending on a unit's position to the enemy. To know where your unit position is, enemies have a ring displayed around their feet that indicates your position relative to the enemy based on color.

Scorn
Scorn accumulates when moves that are deemed as threatening to an enemy are performed (eg. Powerful Skills, large amount of damage inflicted, etc.). Enemies will then switch to units with Scorn accumulated. There are accessories and skills that will increase/decrease scorn generated (eg Knight's Cologne).

Defense Units can make use of Scorn to obtain enemy focus and keep damage away from other members of the party.

In addition, there is a ring called "Incite Ring" which shows which unit is currently the target of an enemy's attacks due to accumulated Scorn. For regular mobs, there will be an arrow pointing from the mob to your unit in yellow. For bosses, it will be in red. Additionally, only for bosses, your targeted party member will show a red triangle within a circle on their portrait.

BREAK
Certain battle skills will fill the boss' BREAK Gauge. Some skills fill the gauge faster than others. This gauge slowly reduces if a boss is not constantly being attacked. When this gauge is full, a Boss goes into BREAK state. This resets the cooldowns of all battle skills. All attacks land as Critical hits (1.5x) and inflict more damage than usual in BREAK state.

Disruption
Attacking bosses with skills and auto-attacks fills their Disruption Gauge, and when the gauge is full, a Boss will be forced into Disruption. When a boss has been Disrupted, their Break Gauge is filled faster.

The Disruption Gauge is not a visible gauge, but a player can tell when a boss is Disrupted when the boss's BREAK gauge flashes with a light blue outline. This state lasts for 10 seconds and BREAK damage is increased during this state.

Almost all attacks and skills inflict Disrupt, including auto-attacks which inflict a base Disrupt value of 22.

Rage
When a boss gets enraged, their attack power greatly increases. A boss can attack more frequently or use special ultimate skills during Rage. The easiest way to stop a boss in rage mode is to force the boss into BREAK state.

Buffs
Temporary/permanent beneficial effects during battle either through using items or skills.

Debuffs
Temporary/permanent detrimental effects during battle either through using items or skills.

Status Effects

 * Enemy Inflict needs confirmation. Some status effects cannot be inflicted on an enemy due to no units being able to inflict those status effects.